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Tibs saved the dungeon. His reward? Corruption tainting his essence and pain the clerics can't manage heal.
When Sto opens his doors again, Tibs is both happy his friend has healed, and apprehensive about his chances of surviving with his lingering injury, but he's a runner, so he pushed through, gets up when he stumbles and manages to overcome the tests, old and new, Sto puts in his and his team's way. When rumors of the dungeon going feral start circulating because too many Runners aren't surviving their runs, Tibs has to investigate, and he's not happy with what he discovers. And as if dealing with that wasn't enough, one of his Teammate's relatives shows up, bringing with him danger to the town the guild doesn't seem interested in dealing with. Tibs doesn't want to be the one be the one dealing with this, not when the guild promised everyone who willingly moved to Kragle Rock they would see to their safety. But Kragle Rock is the first place Tibs has been able to call his own. If the guild will not do what they promised, he has no choice but to step up and see to it himself. And that means dealing with his injuries, as distasteful as the solution is. Butting head with the Guild appointed leader of the town's guard, and at time, going against what the guild leader orders. Because Tibs isn't going to let anyone take his home from him. |